Itunes's GameCenter is a good idea executed poorly. GameCenter is basically Xbox Live for the iTouch/iPhone. You have a username, freinds, games and achievements all controlled from a central hub. This is controlled by Apple. Think of it as an Apple sanctioned Open Feint. The games on it, although limited, are great ranging from favorites Angry Birds and Tetris to newcomers like Plunderland and UFO on Tape.
Now there are a lot of bad things about GameCenter. It activates very weirdly as it only activates when you start a game and it only does that periodically. Achievements are not officially sanctioned by Apple so games achievement number, achievement points and value vary wildly from game to game making it very annoying to keep track of achievements. Also for all you iTouch owners GameCenter only works with an internet connection so unless you're at home you'll probably lose achievements if you decide to game outside the house.
Despite the difficulties, GameCenter is a great concept that if fixed could bloom into a great gaming interface for all Apple mobile devices.
Written by Matthew Byrd: Gamertag: ColonelByrd95
2. Assassin's Creed Brotherhood multiplayer beta dated
The Assassin's Creed Brotherhood multiplayer beta which is a PS3 exclusive was dated this week. Aspiring assassin's will be able to test out the multiplayer on October 4th. Beta invites will only be given to people who have pre-ordered the game.
1. Apple launches gamecenter
This week Apple launched the Appe GameCenter- a hub for all the games for the ITouch and IPhone. The gamecenter includes social networking, leaderboards and for the first time, achievements. Although only a few games are available for gamecenter now- more will be added soon. IPad owners (like LOG's Taylor Bayless) can expect gamecenter at some point in November.
You'll probably notice only two news items this week. That's beceause as fall begins there will be less news items and more games coming out so expect more shorthanded weekly updates in the coming weeks.
5. Dead Space 2 multiplayer announced
Dead Space 2 developer Visceral games announced this week that the highly anticipated (mostly by me) game will feature multiplayer mode. While no further details were given, it can be assumed that the inevitable, soldiers vs. necromorphs mode will be available. Rumors are persisting that the multiplayer will be Left 4 Dead esque. More details to come.
4. Killzone 3 gets a release date
The highly anticipated (and hated by LOG's Kaillif Ammen) shooter got a release date this week at PAX. Fans will be slaughtering Helghast's on Febuary 22nd 2011.
Listen up folks! If you guys are on this website but have never even heard of YouMedia before, than this might get you interested in visiting!
As most of you people who go to YouMedia know, we have the full Rock Band set there, and we have games Rock Band 1 & 2, The Beatles & Green Day Rock Band, and soon to be getting Rock Band 3.
Now, we also have $20, and we want YOU (that's right, you!) to tell us how to spend it! Now, I have this list of DLC, and I want you to tell me which songs to buy!
With around $20, we can get around 10 songs, so vote wisely!
Microsoft exclusivity was struck a crushing blow on Tuesday when Bioware announced at Gamescom that Mass Effect 2 will be available for the PlayStation 3 in January 2011. Microsoft might be struck an even more crushing blow in the months to come as it was rumored that since you could transfer your character from one installment to the next, the heavily anticipated Mass Effect 3 might be on the PS3 as well.
4. Insomniac announces next two titles
Although singing a deal with EA to make multiplatform games, developer Insomniac announced 2 sequels to their PS3 exclusive franchises. Resistance 3 was announced for a 2011 release at Gamescom on Tuesday. A live action trailer revealed little except for possible game locations. St. Louis, Missouri and New York, New York. Ratchet and Clank: All 4 One was announced at Gamescom on Tuesday for a Q4 2011 release. New features include four player co-op and a new story for all those Ratchet and Clank fans out there.
Hello to all of those gamers out there now! Possibly on this site! Maybe....
.....Hello, thin air!
Anyways, Here is a good question. What IS Independent Pixel? Well, instead of you hearing about the newest Nintendo, Sony or Microsoft release and all of its huge glory, you'll be hearing more about the back-aisle releases, ones you'll find to be much more unique and adventurous than what you'll usually see. The games that maybe only a few people worked hard on to entertain you, unafraid to make massive risks that no other game publisher would dare make. The software called an Independent Game.
The sequel to British studio Rocksteady's surprise hit, Batman: Arkham Asylum was "announced" in the September issue of Game Informer (a trailer was shown at the Spike VGA's last December), but new details emerged this week including the cast confirmation of Two-Face, Joker, Harley Quinn and Catwoman, amped up Riddler challenges, rivaling gang factions for Batman to beat up and a bigger, darker and better environment for all those little Batnuts. The release date was set for Fall 2011.
4. Crysis 2 delayed
The sequel to the popular 2007 PC shooter was delayed this week in the continuing trend of delayed video games. The new release date has been confirmed as March 22nd, 2011 in North America and March 25th everywhere else.
We went to Navy Pier and got to get a hands-on experience of Kinect, the new motion control attachment from Microsoft for the Xbox 360 that you don’t need a controller for! We got to play Harmonix’s Dance Central and Kinect Sports’ Track and Field mini-game! Listen to what we think of it now!
Intro and Outro: "The Four of Us Are Dying" by Nine Inch Nails
Hosted by Stanley Ng, Kaillif Ammen, Matthew Byrd, and Taylor Bayless
[iTunes] Subscribe to the Library of Games Podcast via iTunes (iTunes must be installed on your computer)
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This is fantastic news! I might actually be brought to upload the podcasts now! I know absolutely NO ONE listens to the podcast because of how hard it is to just take a listen to it. I've been trying to remedy that by uploading to PodBean, but it never seemed to work out very well. Now, I realize that you have to upload the podcast first, then make the post about it later (Because if you try uploading while making the post, there is a high chance that the upload will fail).
WARNING: THIS ARTICLE IS FILLED WITH SPOILERS!!!!! IF YOU WANT TO PLAY LIMBO WITHOUT SPOILERS DO NOT READ!!!!!
LIMBO as LOG member Kaillif Ammen says if very vague with little description and back story. For this reason LIMBO is up for a lot of interpretation. The following is my interpretation of the story of LIMBO.
As I described at the beginning of my review, Limbo is in Catholic theology Purgatory. From the title I feel the boy is traveling through purgatory which composes of the two evils of Earth. The dark scary forest filled with dangerous life forms and the cold, solitary city filled with dangerous machines and no life. It is the two sides of Earth - Nature and City. Purgatory is representative of the evils of earth. Now why would a little boy and his sister be in purgatory? Well continuing with the Catholicism, a lot of Purgatory's residents are un-baptized babies and children. Children not baptized by the Catholic Church are doomed to Purgatory. So most likely the boy and his sister were raised in a non-Catholic household, most likely Protestants, Atheists, Jews, Muslims etc.
Microsoft has put everything behind Kinect, it's new motion control device releasing this fall. They've treated it like a new console launch with launch titles, super hype at E3 and Comic-Con and a ton of build up. However it is all in vain. Kinect is has been doomed from the moment it was debuted at E3 2009. Now before I sound like a cynic, let me outline three fundamental reasons why Kinect will never connect with gamers, casual and hardcore alike.
You see that huge white box at the right of the screen? That is probably the largest poll of all time.
Okay, probably not.
But still, that whole list took me about half an hour to compile, and I want EVERYONE you and I know to VOTE ON IT! Use this post to comment on what YOU are getting, or mention something I DIDN'T SOMEHOW PUT ON THE LIST! Here are the current choices...
Limbo is REALLY open to interpretation. So open that it would probably piss a lot of people off. The story telling in the game is so vague, that you would probably miss the fact that "you are looking for your sister" up until the very end of the game (halfway through if you REALLY pay attention) unless you read the game summary. The open end-edness of the game is one of the largest selling points of the game, so if you want a story that is concretely there, don't get this game (I'm pretty sure that the only word that ever appears in that game is HOTEL. No spoken dialogue. Heck, no vocal sound effects whatsoever).
You may have heard about the recent Schwarzenegger proposal from the Govener of California which would basically make the ESRB rating the standard in stores, meaning that it will be illegal to sell M-rated games to anyone other 17 without parental consent. Now before you say this law seems okay let me say some things. The MPAA (the movie rating system) is not federally enforced. You know why. Beceause it's unconstitutional.
As we all await the next podcast I decided to run down some of the new features coming to Library of Games.
Video Achievement guides- Since Matthew Byrd (ColonelByrd95) and Kailiff Ammen (Gloqwi) have the highest gamerscore's at LOG they have decided to feature video achievement guides for all you Achievement seekers out there. Upcoming games include Limbo, Alan Wake and Transformers: War for Cybertron.
Game Commentary- Love it when you and your friend make extremely funny comments while playing games? Want to hear even funnier people doing it? Well then Stanley Ng (BattleStorm132) and Matthew Byrd (ColonelByrd95) will be doing hilarious game commentaries all for your enjoyment.
Old game reviews- Ever want to know how old games stand up to the test of time? Then your in luck. LOG staff will be review all pre-2005 games simply for your pleasure.
Written by Matthew Byrd: Gamertag: ColonelByrd95
I’ve always wondered what a Twin Peaks video game would be like. It would be mysterious, scary, darkly funny and trippy. I want to see this game happen. I want creepy game dream sequences. In the meantime there’s Telltale Games’ newest adventure/puzzle hybrid Puzzle Agent. So, the art style maybe doesn’t scream David Lynch but there are some definite similarities in the storytelling and absurdity of this game that make it Lynch worthy (even a creepy dream sequence!!). The story and visuals are really the strong suit of this game and make it worth playing. Sadly, the puzzle elements which make up the majority of the gameplay aren’t nearly as strong.
In their brief history as a studio Telltale has made some of best traditional adventure games in the past 10 years. Puzzle Agent is a very different game. While Sam and Max and Tales of Monkey Island rely on inventory-based puzzles to move the story forward Puzzle Agent’s puzzle integration bears more similarities to the Professor Layton games.
You play as Nelson Tethers who works for the U.S. Department of Puzzle Investigation. He’s like an FBI agent except instead of using investigative skills to solve crime he uses... puzzles. It’s pretty apparent from the beginning that Agent Tethers doesn’t get much work. But fortunately for the player there is a mysterious accident at the Scoggins Eraser Co., the official supplier of the White House’s erasers. When the FBI investigates all of the town’s problems seem to be puzzle-based. This is where you come in. Nelson is sent to remote Scoggins, Minnesota to find out what happened. He’s met by a slew of strange, funny and often sinister local characters. As the mystery unravels things get stranger and stranger. Let’s just say the majority of the mystery seems to involve a cult and gnomes. And not cute little photogenic gnomes. Not these are seriously creepy gnomes. I had nightmares. It’s amazing how scary cartoon gnomes can be in the hands of Telltale.
You can’t deny the originality and strangeness of the story but just as original is the art style. The characters and background all look like they are hand drawn. When there are close-ups of characters you even see the thick grain of the pencil lines. It’s a refreshing style that was inspired by the comic Grickle by Graham Annabale, the former Creative Director of Telltale. For Telltale’s first original intellectual property the style is easily recognizable, unique and just fun to watch.
For all these positives about Puzzle Agent there are some major drawbacks. The majority of the game is spent solving a variety of sometimes tricky but mostly fairly easy puzzles. As the story progresses you will find that Nelson needs to solve a puzzle in order to get a new lead, enter a new location or continue interrogating a suspect. For the majority of the game the placement and type of the puzzle make sense within the story and because of this there is a nice variety of puzzles throughout. For example, in order to unlock a new location, the player has to create a path with logs to guide Tether’s snowmobile to the new location. A completely different kind of puzzle is a logic puzzle that challenges you to determine the time of an explosion based on different suspects cryptic interviews. Unfortunately, some of the puzzles don’t fit quite as nicely. In the local town diner, you have to solve several puzzles in order to get suspicious townsfolk to speak to you. All of these puzzles felt tacked on and not particularly relevant to the story. In one case, you have to organize a characters bug collection in order to get a vital piece of information.
The difficulty of puzzle varies throughout the game. As you would expect the first few puzzles are easy but instead of becoming increasingly difficult the puzzles just vary in difficulty throughout. In many cases the player will be able to solve a puzzle in a matter of seconds - even towards the end of the game.
For some of the trickier puzzles there is a very nice hint system. You can pick up chewing gum throughout the game (chewing gum helps Tethers think) and as long as you have a piece you can access hints. Initial hints are basic but if you ask for hints enough you will be given the answer. Gum is plentiful so you will never feel completely stuck no matter how hard the puzzle. However, you will get penalized for using hints and for submitting wrong answers.
The puzzle submission process was one of the most entertaining parts of the game. Every time you submit an answer you are giving a rating based on the amount of taxpayer’s dollars you spent solving the puzzle. If you used hints or made a wrong guess the amount will go up. While the total amount spent on solving puzzles doesn’t change the outcome of the game I always felt guilty spending more money than necessary (although I would be kind of fun to see how much government money you could waste over the course of the game).
The adventure gameplay elements are minimal. Apart from solving puzzles you don’t have much else to do. The game holds your hand and instructs you exactly where to go and when. While this does prevent the player from following the wrong lead it also doesn’t give you much freedom to explore Scroggins or feel like you are solving the mystery on your own.
Puzzle Agent is a short game (only 2-3 hours) and maybe because of this the story does peter out towards the end. I’m still not quite sure what happened at the end - although it did involve more creepy gnomes - I can’t overstate the scariness of the gnomes. I’m not sure the cryptic ending is an entirely bad thing but I did feel a little cheated that there was so much build up for so little pay off. However, it needs to be noted that Puzzle Agent is not a full-fledged stand alone game. It’s a pilot that hopefully will have life as a full Telltale season at some point.
In all the premise was great and the Nelson Tethers is a character I would enjoy playing again. The voice acting was superb, especially Tethers. However, as a pure puzzler the game needs to be a little more difficult in order to really give the player satisfaction. With such a good hint system in place Puzzle Agent could be much harder without being frustrating. But the thing that will make me go back to Puzzle Agent is the quirkiness of the story - I really want to see what Telltale will come up with next. Just warn me if there are going to be gnomes.
Skip, Rent, Buy? Try the demo. If the puzzle and story interest you enough buy. But really this is just a taste of what may or may not be a new series.
Now if your reading this blog you most likely love video games. You play them almost everyday and read magizines and articles about video games. You are most likely perplexed as to why people don't like video games. It shocks you. It shocks me too. So I did some investigating and I've narrowed down 5 reasons why people don't like Video games and then quickly debunked each reason.
5. Hot Coffee (A.K.A Sex(Sex?))
In 2004 a Dutch modder discovered a hidden minigame in Grand Theft Auto: San Andreas which allowed the player to have sex with the players girlfriend in numerous sexual positions. The minigame caused a firestorm of controversey which included the notorious attorney Jack Thompson (shocker) and even then-Senator Hilary Clinton. This mini-game controversey has put a negative spotlight on the industry that games are sex simulators for kids (even though San Andreas was an M game NOT INTENDED FOR KIDS!) and are desensitizing America's youth (when have you heard that before?). The fact is barely any mainstream video games in their entire history have had nudity and never except for Hot Coffee has sex ever been simulated and in the players controls during a game. This is a simple misunderstanding of Video games.
4. Video games are stupid children's entertainment
Like Comic books, video games are seen as children's entertainment not to be taken seriously. So when people play games they are considered trashy and child like. The truth is that gaming's fastest growing demographics are adults. A majority of the triple-AAA titles released are M-Rated so this is just a stupid and short-sighted arguement.
3. Jack Thompson
If all gamers had a nightmare- that nightmare would be Jack Thompson. The Florida attorney single handedly placed in the minds of American parents that games like Doom, Grand Theft Auto and Mortal Kombat would turn their children into axe murdering psychopaths who did drugs, murdered their classmates and would become devil worshipers.And the funny thing is, people believed him. Time will tell but it looks like Jack Thompson may have put full video game acceptance in pop culture back by a decade.
2. Video games have no depth.
On the surface when people look at video games they see simply killing simulators for no purpose. Any gamer will tell you this isn't true. Whether it is the tragically epic story of Red Dead Redemption or the mature philisophical adventure of BioShock games are mature pieces of art which use their interactiveness to distiguish themselves from other art mediums and saying that they don't have depth is simple ignorance of the medium.
1. Violence
This is the biggie. Video games have always been known for violent games. Counterstrike, Grand Theft Auto, Call of Duty, Manhunt the list goes on. But so what. Movies have been violent for nearly a hundred years and their an accepted form of entertainment. Their are two reasone why this is a reason. One the interativeness makes it seem like video games are turning America's kids into murderers (Jack Thompson). However there is NO PROOF that video games are involved in anyway in school shootings or murders of any kind. Second it's the newest medium on the block so it's instantly made fun of and looked down upon.
In conclusion you can expect all these problems to go away in 10-20 years. A new generation is coming. A generation raised on popular next-gen titles and this generation, I predict will be the one to bring gaming (good gaming) into the mainstream.
Written by Matthew Byrd: Gamertag: ColonelByrd95
5. Red Dead Redemption still selling strong
Rockstar's blockbuster new IP continues to sell strong as June games sales show that Red Dead Redemption was the top game seller last week continueing it's two month streak. Other entries in the top ten include Wii Fit plus, Super Mario Galaxy, Toy Story 3: the Game and Lego Harry Potter Years 1-4.
4. Mafia II developer's announce new DLC (one of which is PS3 exclusive)
With barely a month left until release date Mafia II's, the new Mob open world game's developer announced 2 DLC packs that will release shortly after the August 24th release date. The first one Betrayal of Jimmy will be PS3 exclusive and will allow the playe rto play as Jimmy who is a merc from the game. The second one is a similar one for both console's known as Jimmy's Vendetta which will be multiplatform. Both will include acrcade-like missions and online leaderboards.
3. Rock Band Punk DLC pack announced
The latest Rock Band DLC will include 2 Bad Religon songs (New Dark Ages and No Control) and three The Stooges songs (1969, I Wanna be your Dog and No Fun) The Total Package will cost 800 Microsoft Points and 1000 Wii Points. The DLC will be released next week.
2. Madden NFL 2011 Demo Announced
The latest installment in the legendary franchise will be out in late August, but gamers can get a preview of the action with the Madden Demo which come out on the Xbox 360 and PS3 on July 27th. The demo includes a game between the Colts and the Jets and a demo exclusive achievement/trophy.
1. Michael Jackson E3 game explained
The mysterious trailer Ubisoft ended their E3 press conference with (and excited LOG's Kailiff Ammen) has finally been explained. It will be a dance game titled Michael Jackson: The Experience and will release on the Xbox 360, PS3 and Wii and will use motion control. The Release date for the game is set for November.
Written By Matthew Byrd: Gamertag: ColonelByrd95
So this is a pretty tricky achievement. You have to kill all the Buffalo in the game (Don't worry they don't respawn). Now all the Buffalo are located in the Great Plains which are West of Blackwater so you can't get this achievement 'till around Act III of the game. There aere two ways to get the achievement. The first way is to go up to the herd of Buffalo and simply slaughter them with a regular gun. If you don't kill them all at first you can return to the Great Plains in a few hours and kill of stragglers until you get this achievement.
The Other way to get this achievement is to reach Master Hunter rank 5 in the challenges and you will unlock the Buffalo rifile which kills Buffalo in one shot. Once you get this it will be immensly easier to get this achievement and will save time. Either way BAM! 5 gamerscore for you.
Note: This is my final text only Achievement Destroyer guide. It will be a while 'till you see me again as I must get a new game and figure out the capture device for video podcast's so stay tuned for more, even better guides.
Written by Matthew Byrd:Gamertag: ColonelByrd95
Marvel Ultimate Alliance holds a special place in my heart. The 2006 game held a special place in my heart and was one of my favorite games so I was psyched the sequel was announced. However the original developer, Raven Software was replaced by Vicarious Visions and trust me. That was a mistake.
The game takes place during the Marvel Civil War were heroes are split over the Superhero registration act and you can either play the Pro or Anti Registration. A chance at multiple enjoyable playthroughs was squandered as the campaign's are simply carbon copies of each other. As you play through the game, something very clear comes up. This game took all the good things from the first game and made them repetitive. They then took all the bad things from the first game and amplified them.
Seriously. This game sucks. This game is putrid bargain bin, generic, graphically glitched trash. This game belongs in garbage cans across the world. Why? Because the brawler action gets repetitive real quick and listening to bad voice actors gets tiresome real fast. The game's weak attempt at Mass Effect like conversation has no impact and makes your hero seem like a stupid little kid who's going on an adventure with his favorite superhero. The camera is even worse as sometimes it goes behind walls and sometimes it goes up in the sky and leaves you OFF-SCREEN!!!!! And that's just the start. Enemies disappear into walls and fly into the air (and not because their supposed to.). Co-op is unenjoyable as camera issues make what was an enjoyable experience in the first game into a chore to play.
Bad. Bad. Bad. This is one of the worst games I've ever played. I had so much difficulty completing this game, not because it's hard but because it's such a chore to play. This game is barely a step above Superman 64 in terms of badness. Avoid this game at all cost. Go play a good game like Red Dead Redemption or the first Marvel Ultimate Alliance game but please skip this trash.
Written by Matthew Byrd, Gamertag: ColonelByrd95
Q. Who are you and what do you think your doing here?
I'm the one who started this shindig! I'm a librarian at YOUmedia, the Chicago Public Library's teen space at the Harold Washington Library Center. My colleagues were lamenting the fact that teens in the space were only playing video games and not doing much else. Well, why not create a program about video games? The original program was called YPlay (I'm not very good at naming things). YPlay only had two members (Kaillif and Stanley) but once we started to record podcasts new members started to join. Stanley, our current podcast host, came up with the great name Library of Games and not long after our current stable of hosts came together: Kaillif, Stanley, Malic, Aaron, Byrdie, Patrick (who has now left us to go to Boston University) and our producer Sannya.
Q. That sounds boring and frivolous. How long have you been in the gaming industry?
I was a cinema studies major at New York University and focused on animation and special effects. This led me to studying the wonderful world of gaming and the connection between traditional animation and game animation. I then went on to University of Michigan where I studied the connection between the use of video games in the library and teen participation. But don't fear I'm not all theory. I actually play games. My first console was an SNES and for the vast majority of my youth I was attached to my Game Boy. However, my true gaming love lies in the world of PC gaming especially LucasArts adventure games of the 1990s. If it's puzzly or has great story I'm sold.
Q. Wait you love adventure games. Didn't you hear that the genre died about 15 years ago?
No it didn't. Okay, maybe a little but the influences of the adventure genre are everywhere. I mean without all those point and click Indiana Jones games you wouldn't have Uncharted. Plus adventure games are evolving (i.e. Heavy Rain). I'd like to think in the middle of all those depressingly grey shooters there's room for a game about comical pirates, rabbity things or film noir skeletons.
Q. I'm sold. Bring on the point and click. What makes Library of Games seem different than any other groups you've worked with?
First, Library of Games is a group of teenagers speaking intelligently about video games. It's hard to find that online and in an organized fashion. We have a group that truly cares about games. They care not only about playing games but also about the future of gaming. All of our contributors to the podcast and the blog are proactive and care about what they are doing. I mean I don't even need to give out assignments they create features on their own and come up with material to fill one hour of chat every week. Basically, you guys make my job really easy.
Q. You've been leading the group for about half a year. What do you think Library of Games will become?
I really hope that we can get the podcast on iTunes and grow our readership and listener base. I would love to see us as the go to site for teen opinions on video games and technology.
Q. Why are you an evil genius librarian?
One. I run a video game program in a library. Two. I successfully made a teenager read War & Peace (It's a little less than 2000 pages). Note: I brag about this endlessly.
Q. I'm a teenager. I live in Chicago. How can I find out more about this YOUmedia thing?
Visit us in person. We're located on the 1st floor of the Harold Washington Library Center at 400 S. State St. in downtown Chicago.
Visit us online. Or follow @libraryofgames and @youmediachicago on Twitter.
Q. Favorite games?
Grim Fandango, Psychonauts, Portal, BioShock, Half-Life 2 and Land of Illusion (Favorite game of my childhood. I played it on the short lived Sega Game Gear)
Q. Who are you and what do you think you're doing here?
Hi I'm Matthew Byrd but you can call me Byrdie. I've been into Video Games since I had the Original Playstation and N64 but I didn't get really into them until I got the original XBOX. I had a tough transition into next gen system but when I did I became a full on Gaming nerd. For the podcast I am a contributing writer for the website and one of the co-hosts on the Podcast.
Q. How long have you been in the gaming industry?
I've been playing games since I was 5 but I didn't "really" get into games until I was 12 (2007) when I got the Xbox 360. I fell in love with games like Call of Duty, Dead Space, Batman: Arkham Asylum and they really fueled my passion for Single Player games.
Q. Please describe to me why your a single player supporter.
Well I feel that single player games are good for three reasons. One. They (the good games) offer intriguing stories that are interesting to play through. You just can't get that in multiplayer. Second, they are free from the homophobic and racist people who inhabit Xbox Live and PSN and finally they offer me quiet alone time with games.
Q. Did joining the Podcast late alienate you from the rest of the group?
Oh no not at all. Kailiff and Stanley are some of my best freinds from school and I already knew Malic, Aaron and Taylor so no, not at all.
Q. What do you think of your fellow LoGers?
Oh they're awesome. You see I was alienated in Elementary school because I was a "nerdy gamer" while my other "friends" were into frat boy shooter gamers. This was very sad and really made me hate myself so I stopped gaming for a period of 7 months. When I got to my new school and met these guys at the Library I didn't feel alone anymore. I could play games and be cool. They really saved me from never gaming again.
Q. What do you want to see changed about LoG?
I would love for us to be on iTunes but that's out of my hands. What I would like is for us to branch out into videos with video reviews and achievement tips, but I would still write text for both of those since there are people who want both. So to answer your question, I would like to see us be a more video oriented website.
Q. Final Question: What are your favorite games?
Dead Space, Red Dead Redemption and Spongebob: Battle for Bikini Bottom
Q. Who are you and what do you think your doing here?
Hi! I am Kaillif Ammen! I was the first person to host the Library of Games podcast before Patrick came in (who has now left us...he's not dead!) and I currently edit the podcast together. I am also the site's caretaker and one of the two currently contributing writers (and lead editor).
Q. That sounds boring and frivolous. How long have you been in the gaming industry?
I've been playing video games for as long as I can remember. I only started becoming super into video games since I got my original Xbox in 2005, and I've only been completely immersed by video games since 2007. I opened a website back in early 2008 which I post on from time to time and now I work here!
Q. Isn't that sweet. What makes Library of Games seem different than any other gigs you've done?
There is more than one person that cares. Seriously! Byrdie has been doing some awesome stuff for the website and Stanley puts a surprising amount of work into the podcast! I'm also happy Aaron and Malic can stand talking about video games and other nerdy things with us for about an hour straight! I love it!
Q. You've been here part of the club for about half a year. What do you think this site will become?
This club has become something bigger over the past 6 months. This started out as two people who raised their hands when they said they wanted to review games for the library, which has now become a larger group of people who now talk about video games weekly for an hour and a website. I don't know what it will become, but it will grow from what it is now.
Q. Whenever you do these long, meaningless posts and work on the slightly frivolous website, what stays in your mind to keep you going?
I don't think they are meaningless, and I don't think this site is frivolous. Everything has to start somewhere, you know? I think it's the thought in the back of my head that says that "something good will come out of this." Yeah, that's it.
Q. Any tips for people that want to start a podcast or a website?
Be different. The key is to stand out from the crowd to get the attention of people that you want to listen to you. We are different because we are teens on the internet that won't spend half of the time spewing racial, sexist, homophobic slurs and speak about video games with thought! Right now, that's not enough to get everyone's attention, but we are currently thinking of ways to stand out (and Byrdie seems to be on the right track!)
Q. Experience, work ethic, or talent? What are you looking for with these guys?
These guys come to the podcast every week and bring something to the table, so there's work ethic. These guys have enough experience talking about games and other geeky things with friends all the time, so what I would want from them is the talent to make something interesting on the podcast or website. For me personally, I have basic experience and talent to start up this place (because I'm egotistical like that) but if you know me, I LACK work ethic. There are about 4 podcast episodes you readers haven't heard because I was too lazy to edit them on time. Don't worry! I'm trying to change that right now!
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That seems like a very optimistic note to leave off on. This is just the start of interviews that all the members will be doing if you want to learn more about them and get inside their heads. I don't know what they'll be like, maybe the same as mine, maybe completely different. I really have no idea. But I can't wait to see what they respond!
As part of the redesign of the blog I've decided to do a weekly news roundup of all the news in gaming for the week
We've had a pretty intresting week in gaming with many DLC announcments and game launchs. Here's this week's top 5.
5. Red Dead Redemption announces 4 new DLC packs
Rockstar announced 4 new DLC packs for their blockbuster smash Red Dead Redemption. These include the Legends and Killers pack which has 8 new multiplayer maps, 8 new characters and a Tomahawk as a weapon. The Liars and Cheats pack which adds gambling games to the online formula. The Free Roam Pack which offers new multiplayer modes and the Undead Nightmare pack which has a new zombie based Single player story along with new animals to hunt and 8 more multiplayer characters.
4. Bioware's Dragon Age Orgins 2 is announced
The sequel to Bioware's popular new RPG (popular except for LOG's Kailiff Ammen) was announced on thursday and is slated for a March 2011 release date. Info will be availible in this month's Game Informer's cover story.
3. Dead Space Ignition announced for XBLA and PSN
EA announced on Thursday that the comic book style prequel to Dead Space 2 (which releases in January 2011) will be released this fall for XBLA and PSN. The game will offer 4 different endings and exclusive's for Dead Space 2 only found in Dead Space Ignition
2. Assasin's Creed series on hold 'till 2012-2013
Ubisoft Montreal announced this week that after the expansion pack Assasin's Creed:Brotherhood is released this fall that fans of the series shouldn't expect Assasin's Creed III or another title for that matter until 2012 or 2013.
1. Crackdown 2 dissapoints
The highly anticipated sequel to the Xbox 360 exclusive near-launch title bombed this week as critics (including LOG's own Kailiff Ammen) criticized it for repetitive gameplay, boring missions, bad flying controls and basically being a lesser version of the original Crackdown.
Well that's it for this week. Stay tuned every Saturday for the Weekly Update.
Written by Matthew Byrd:Gamertag:ColonelByrd95
[Download the podcast here!]
Intro, Break, and Outro: "Electromooq" by Uma Floresta
This week we will get the tricky 5G achievement "Heading South on a White Bronco" which requires you to escape US Marshalls while riding an Hungarian Half Breed horse.
First things first you must get the White Bronco AKA the Hungarian Half Breed. They are a white horse with a tale face that can be found in the eastern region of Mexico (Or you can simply buy one at a store). Next you must go to the town of Blackwater and kill 3-4 people before the Blackwater cops come to get you. From there you go to the church on the edge of town and wait there with a Mauser Pistol and kill all the law enforcement as they come at you in a straight line. When you kill them all your wanted rating will disappear.
Now simply leave town and in about 5-10 minutes the US Marshalls will come to kill you. Simply out run them on your horse (which is pretty fast) and bam!5G.
Next Week: Manifest Destiny 5G Red Dead Redemption
Note: You can expect this to turn into a video achievement guide in the coming weeks
Written by Matthew Byrd: Gamertag: ColonelByrd95
As part of the podcast and blog's new design, I've decided to add another feature to the website. Every week, I will give you tips on achievements from various games.
This week, I will give you tips on a tricky achievement in Red Dead Redemption: Friends in High Places which is 10G.
Friends in High Places requires you to use a pardon letter to get off a $5000 bounty. There are two ways to do this achievement. You can either:
- A) just let your bounty rise naturally through the game
- B) Do it the quick way.
Two notes before you start: You should purchase a bandana in Escalera before you start this so your wanted rating doesn't go down OR, if you're too lazy, save in a different slot. And that's it for this week.
Next week: Heading South on a White Bronco 5G, Red Dead Redemption
Written by Matthew Byrd: Gamertag: ColonelByrd95
A new Library of Games Podcast episode? Where?!? Oh, look at that! You weren't kidding!
Why have we not released one in so long? Because Kaillif is a lazy piece of crap editor, that's why! The new editor is mu--- oh, it's still him. Oh well. At least he put one ou--- it's only five minutes long?!?
Yeah, just to let you guys know, our podcast has been recording episodes ever since. I just never got to editing them. So now I bring you episode 10.5! We are re-branding and rethinking our podcast layout, so expect something clean, professional, and brand new next week! But it's still worth listening to this one! Join in on the conversation and post what you think about our thoughts.
This week:
- ONE TOPIC AND ONE TOPIC ONLY. TOP TEN MOST CREATIVE WEAPONS IN VIDEO GAMES. (P.S. Our number one is FANTASTIC!)
[Download Here! Listen to it. Love it. Live it.]
Intro and Outro: Am I Awake by They Might Be Giants
This may be one of my lowest moments in Gaming. My Xbox 360 has cracked it's third game. Not scratched-Cracked. I put in Red Dead Redemption and suddenly CRACK. I hear a crack and the game goes black. I take it out and there's a big crack near the middle of the disc. This isn't new. This same thing happend to two of my previous games. Star Wars: The Force Unleashed and Modern Warfare 2. However those games didn't have such a special place in my heart like Red Dead Redemption did. I'm truely crushed that I can't play this game for the time being. Now before you blame me for either moving the 360 and putting it sideways let me explain. The Xbox hasn't been moved in months from it's horizontal position. It just cracked. It just enrages me how the PS3 and Wii have an almost perfect record yet Microsoft can't seem to fix anything. I'm already hearing early reports that the Xbox 360 slim is already tearing up games. This is unacceptable.
For too long Microsoft has been blaming it's fan base for the Red Rings (which I get monthly thank god they haven't destroyed the Xbox) and disc scratch. Instead of blaming users why don't you get off your lazy butt and fix the problem. No wonder Sony beating Microsoft. Microsoft can't keep it's act together. I hope that the Slim is better then the old 360 'cause I can't take anymore games being destroyed.
Note: The Actual blog will be posted tomorrow. The subject is achievements and trophies.
Written by Matthew Byrd: Gamertag: ColonelByrd95
Byrd's Nest is a weekly opinion article I write about the gaming industry and my thoughts on a certain issue. This does not in anyway express the views of all the Library of Games and Youmedia staff.
Gaming was built by single players. The first video games were single player arcade games such as Pong, Pac-Man, Centipede, etc. In recent years however it seems the gaming industry has shunned the players which started them. Games like Halo and the Call of Duty Modern Warfare franchise have brought shifted the focus of video games from a more single player focused market to a multiplayer focused market. It has divided gamers into 2 camps. A single player camp and a multiplayer camp. According to a recent Game Informer article the amount of gamers who prefer solo to multi is 49% while vice versa is 51%. At the same time single player games with great multiplayer games have been lacking. Call of Duty: Modern Warfare 2's evening long campaign although great to play was a disappointing experience for me. The lack of depth was appalling and I expected more after many complaints about he first games lack of depth. In fact, the only games I've noticed that have both great multi and single players are the Gears of War and Halo series. Another disturbing trend seems to be developing as sequel’s to awesome single player games are lacking when a multiplayer element is added as many gamers were disappointed with Bioshock 2's lacking single and multiplayer. Some new games on the horizon such as Dead Space 2 are adding a multiplayer element which may make the game lacking. It seems as if single player games are under attack.
It’s not all gloom and doom though. Several games and studios are still pumping out wonderful single player games. Rockstar has clearly taken the initiative with some of the best single player games of all time such as the Max Payne franchise, the GTA series’s and awesome newcomer Red Dead Redemption. They have several new games coming up like LA Noire that suggest they will continue their tradition of solid single player games. The Mass Effect franchise, Fallout 3, Uncharted 2 and Dead Space show that single player gaming isn’t going anywhere. However these games are in the minority as every time a great game like this is released another generic online shoot ‘em up like Call of Duty or Battlefield is released. We need games like this so that the video game medium isn’t just a bunch of meaningless killing simulators.
There’s also the element of gamer prejudice. Many multiplayer gamers look down on single player gamers with a sense of elitism. I myself as a single player minded gamers have felt this prejudice. I have been called stupid since "I only like to kill fake people since I’m too stupid for real people" and that "I’m not a real gamer since I like single player" . This prejudice hurts and excludes other gamers when gaming is supposed to be a refugee for outsiders. Not some little group of people who look down on others. The multiplayer focused market has breeded this intolerance and it must stop.
My opinion: It shouldn't be a multiplayer or single player focused market. It should be a market
where both sides should have equal say and both should have equal respect by gamers. As a single player gamer I respect multiplayer but prefer the depth, story and excitement of single player. But I can see other people's side of the opinion and can sympathize with that. I hope the gaming world puts more of a focus on single player then they are right now because they are excluding an audience of fans who definitely prefer single player and would like to empty there wallets for single player.
Written by Matthew Byrd, Gamertag: ColonelByrd95
Let's get three things straight real quick. This is the greatest Western video game of all time. This is the best game of the year so far and one of the greatest video games I've ever played. Yes I know it sounds like hyperbole but it's true. Red Dead Redemption is set in the old west circa 1911. The federal goverment is quickly taming the west and the days of outlaws and renegades are coming to an end. You play as John Marston. A former outlaw who hung up his guns and started a family on a small farm when his fellow gang members abandoned him wounded after a robbery. Now the goverment has kidnapped Marston's family and threatend to kill them if Marston does not hunt down his former brothers in arms. This begins the amazing and epic story which sweeps you from the old west to revelutionary era Mexico.
Red Dead Redemption is the brainchild of Rockstar and Rockstar San Diego, the creators of the Grand Theft Auto franchise. Many of the same gunplay mechanics are in this game and GTA veterans will be right at home but this is not simply a GTA Wild West game. Several new mechanics are in this game which include an updated wanted system and a new dead eye aim mechanic which slow down time and allows you to mark targets Splinter Cell style in an amazing display of gunplay.
Another awesome part of this game is just how real it feels. The color's and graphics of this game make it feel your both in a spaghetti western movie and the real world. The gunplay is magnificantly realistic and every gunshot is met with a visceral visual sight of blood and screams that add a grittyness and realism rarely seen in games.
Being an open world game there is just so much to do. You can ride your horses (which are actually fast unlike Assasin's Creed) everywhere and do anything. Hunt animals, play games (my favorite was Liars Dice), be a good samaritan and help passerby's, hunt down criminals (awesome) etc. This just adds hours of more fun to an already rock solid game.
The story is the best part of Red Dead Redemption. It is an incredible deep and intelligent story that allows you to meet many intresting characters my favorite being the philandering Nigel West Dickens. The ending is fantastic and is one of the best video game endings in history and is well worth the 20-30 hour wait.
The multiplayer is a side note to the single player but is still cool to check out. It is a free roam multiplayer like GTA and has many intresting games like gang shootout and grab the bag and let's you have even more fun.
Red Dead Redemption is one of the greatest game I have ever played. It is flawless in almost everyway gameplay, writing, music, voice acting, graphics etc. Rockstar should be extremely proud and they have finally made a blockbuster game that leapts out of GTA's shadow. This game is definitaly a must-by you will not regret it. Buy. Buy. Buy.
Written by Matthew Byrd - Gamertag: ColonelByrd95
The game is a genre starter. You could say a mystery game. You could say it was a role-playing game. You could say it was an action game. At heart, it would be an “interactive “Choose Your Own Adventure” visual novel” game. There are many games that claim that “every choice affects the game”. But in truth, these games have choices that either make very little difference to how the game plays out or just one major choice that just affects the ending of the game. Even the predecessor to this game, Indigo Prophecy , was basically just that. Most games that have this have this bullet-point on their boxes have nothing on Heavy Rain. I went into the game with high expectations, and I was not disappointed
I know for a fact that many of the seemingly miniscule things that the you do in this game have just about as much of an effect as the major choices in the game. I wish I could go into detail, but that’s something for you to experience yourself. And if you want proof, ask a friend to play at the same time you are, and ask each other about your separate experiences with the game. I swear that the game will play out almost completely different for each of you.
I walk into a room unnecessarily while investigating this house, and get clocked in the head and end up trapped in a basement. Unlike my friend, who went in, got what she needed, and got out. My OTHER friend accidentally got drunk and ended up having his character experience a premature death.
And that was only a glimpse of the possible outcomes of ONE level. It could end up being very short and simple, or it could end up being very drawn out and risky. It all depends on what kind of player YOU are.
Yes, the game does lead up to a certain final event, but the way the event plays out takes into an account almost EVERYTHING that has occurred through the whole game. Certain characters might not be there and certain characters will either succeed or fail(and they can) in their missions.
Many points of the game are super-intense. Every event of the game occurs in real-time most have a lot of player involvement, meaning that you are given many choices, even during the cut scenes, that you need to make, and you aren’t given an infinite amount of time to make those choices. There are many quick-time events that usually give you very little time to react, keeping you tense every second of the game. Also add the fact that your character has many chances to die during the game. That’s right. Each character you control can DIE at almost ANY point in the game.
My experience with the controls came to me like second nature, but for some others, it may take some time getting used to. If you aren’t a fan of Silent Hill/Resident Evil tank controls, you might have a bad time while playing. Other complaints that I heard other people voice revolved around some scenes that require you to hold down a combination of many of the buttons on the controller to do actions. With some of the situations, it seems very fitting. The character is doing something that requires extra precision, and these controls is the game’s way of having you experience the same pressure.
And of course, the major point of the game, the story, is fantastic. You could either really care, or really hate some of the characters. It’s so fantastic that I won’t tell you anything about it other than the game has some awesome twists…
Now, buy or rent? Well, the game is definitely worth a play through. You HAVE to complete this game ONCE. But after that, you learn that the game is definitely surrounds a few number of major plot points, but once you’ve experienced that, the thrill really disappears. You really only play certain points of the game just to see how they can play out differently. The game is a must play, but not really a replayable game. A definite rent. A fantastic game, but I don’t know if you should spend your hard earned money buying and keeping the game.
You might see that this review is shorter than most of my others, but that's because I accepted the idea that reviews are impressions and opinions. Unlike my other reviews, were I explain unnecessary mechanics like controls, or go into things like graphics if they don't need to be brought up, I just say what needs to be said: What I thought of the game. If the graphics stood out that much, I would've mentioned them, but they really aren't anything special. If they were outstanding or terrible, than that's when I would mention them.
Ooo! Look! A new podcast logo! I'm actually planning to keep this one! I like it!
Weird things happen this episode:
- Random person appears at the beginning of the show. Seriously, I have no idea who he is, but he was pretty funny!
- Pat's laptop sounds like it may explode! We don't know why it made such a weird noise, but I know that I was genuinely scared.
- We get hyped on Cory Doctorow and his new book "For the Win"!
- We learn about a kid who has no idea what Halo is!
- We get hyped ON MOSKAU!
- Kaillif raves about Halo: Legends!
- And after about a 10 minute rave on Halo...I rave about more Halo! Halo: Reach impressions!
- Talk about movies based of comics!
- I expect to say something I'm hated for...but I'm actually quite supported!
- Taylor and I try to convince Pat to watch Ouran...but then we learn that Pat is lacking feelings...and we try to convince Pat that Ouran is not mushy and it's hilarious and Patrick, you need to watch it! Here, I'll give you a post to start you up with the show!
- We also talk about I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1 and Bible Reader X.
- And we talk about a mysterious topic I don't even know.
This is the song we were listening to after the end of the first break:
HOSTED BY KAILLIF AMMEN (Gamertag: Gloqwi), STANLEY NG (Gamertag: Battlestorm132), PATRICK HERMANN, AARON ECKHART FRANK, MALIC, TAYLOR BAYLESS, AND RANDOM GUEST PERSON TO ENTER: JORDAN!
Aaron's Twitter (Self-Explanitory)
Intro, Outro, and Break music: "No Escape" by Civalias.
Yeah, you see that? NOT NINE INCH NAILS. Not saying I don't like them, just saying that we need to differentiate with the music!
And the official new logo for the podcast as of now: