You may have heard about the recent Schwarzenegger proposal from the Govener of California which would basically make the ESRB rating the standard in stores, meaning that it will be illegal to sell M-rated games to anyone other 17 without parental consent. Now before you say this law seems okay let me say some things. The MPAA (the movie rating system) is not federally enforced. You know why. Beceause it's unconstitutional.
As we all await the next podcast I decided to run down some of the new features coming to Library of Games.
Video Achievement guides- Since Matthew Byrd (ColonelByrd95) and Kailiff Ammen (Gloqwi) have the highest gamerscore's at LOG they have decided to feature video achievement guides for all you Achievement seekers out there. Upcoming games include Limbo, Alan Wake and Transformers: War for Cybertron.
Game Commentary- Love it when you and your friend make extremely funny comments while playing games? Want to hear even funnier people doing it? Well then Stanley Ng (BattleStorm132) and Matthew Byrd (ColonelByrd95) will be doing hilarious game commentaries all for your enjoyment.
Old game reviews- Ever want to know how old games stand up to the test of time? Then your in luck. LOG staff will be review all pre-2005 games simply for your pleasure.
Written by Matthew Byrd: Gamertag: ColonelByrd95
I’ve always wondered what a Twin Peaks video game would be like. It would be mysterious, scary, darkly funny and trippy. I want to see this game happen. I want creepy game dream sequences. In the meantime there’s Telltale Games’ newest adventure/puzzle hybrid Puzzle Agent. So, the art style maybe doesn’t scream David Lynch but there are some definite similarities in the storytelling and absurdity of this game that make it Lynch worthy (even a creepy dream sequence!!). The story and visuals are really the strong suit of this game and make it worth playing. Sadly, the puzzle elements which make up the majority of the gameplay aren’t nearly as strong.
In their brief history as a studio Telltale has made some of best traditional adventure games in the past 10 years. Puzzle Agent is a very different game. While Sam and Max and Tales of Monkey Island rely on inventory-based puzzles to move the story forward Puzzle Agent’s puzzle integration bears more similarities to the Professor Layton games.
You play as Nelson Tethers who works for the U.S. Department of Puzzle Investigation. He’s like an FBI agent except instead of using investigative skills to solve crime he uses... puzzles. It’s pretty apparent from the beginning that Agent Tethers doesn’t get much work. But fortunately for the player there is a mysterious accident at the Scoggins Eraser Co., the official supplier of the White House’s erasers. When the FBI investigates all of the town’s problems seem to be puzzle-based. This is where you come in. Nelson is sent to remote Scoggins, Minnesota to find out what happened. He’s met by a slew of strange, funny and often sinister local characters. As the mystery unravels things get stranger and stranger. Let’s just say the majority of the mystery seems to involve a cult and gnomes. And not cute little photogenic gnomes. Not these are seriously creepy gnomes. I had nightmares. It’s amazing how scary cartoon gnomes can be in the hands of Telltale.
You can’t deny the originality and strangeness of the story but just as original is the art style. The characters and background all look like they are hand drawn. When there are close-ups of characters you even see the thick grain of the pencil lines. It’s a refreshing style that was inspired by the comic Grickle by Graham Annabale, the former Creative Director of Telltale. For Telltale’s first original intellectual property the style is easily recognizable, unique and just fun to watch.
The difficulty of puzzle varies throughout the game. As you would expect the first few puzzles are easy but instead of becoming increasingly difficult the puzzles just vary in difficulty throughout. In many cases the player will be able to solve a puzzle in a matter of seconds - even towards the end of the game.
For some of the trickier puzzles there is a very nice hint system. You can pick up chewing gum throughout the game (chewing gum helps Tethers think) and as long as you have a piece you can access hints. Initial hints are basic but if you ask for hints enough you will be given the answer. Gum is plentiful so you will never feel completely stuck no matter how hard the puzzle. However, you will get penalized for using hints and for submitting wrong answers.
The adventure gameplay elements are minimal. Apart from solving puzzles you don’t have much else to do. The game holds your hand and instructs you exactly where to go and when. While this does prevent the player from following the wrong lead it also doesn’t give you much freedom to explore Scroggins or feel like you are solving the mystery on your own.
Puzzle Agent is a short game (only 2-3 hours) and maybe because of this the story does peter out towards the end. I’m still not quite sure what happened at the end - although it did involve more creepy gnomes - I can’t overstate the scariness of the gnomes. I’m not sure the cryptic ending is an entirely bad thing but I did feel a little cheated that there was so much build up for so little pay off. However, it needs to be noted that Puzzle Agent is not a full-fledged stand alone game. It’s a pilot that hopefully will have life as a full Telltale season at some point.
In all the premise was great and the Nelson Tethers is a character I would enjoy playing again. The voice acting was superb, especially Tethers. However, as a pure puzzler the game needs to be a little more difficult in order to really give the player satisfaction. With such a good hint system in place Puzzle Agent could be much harder without being frustrating. But the thing that will make me go back to Puzzle Agent is the quirkiness of the story - I really want to see what Telltale will come up with next. Just warn me if there are going to be gnomes.
Skip, Rent, Buy? Try the demo. If the puzzle and story interest you enough buy. But really this is just a taste of what may or may not be a new series.
Now if your reading this blog you most likely love video games. You play them almost everyday and read magizines and articles about video games. You are most likely perplexed as to why people don't like video games. It shocks you. It shocks me too. So I did some investigating and I've narrowed down 5 reasons why people don't like Video games and then quickly debunked each reason.
5. Hot Coffee (A.K.A Sex(Sex?))
In 2004 a Dutch modder discovered a hidden minigame in Grand Theft Auto: San Andreas which allowed the player to have sex with the players girlfriend in numerous sexual positions. The minigame caused a firestorm of controversey which included the notorious attorney Jack Thompson (shocker) and even then-Senator Hilary Clinton. This mini-game controversey has put a negative spotlight on the industry that games are sex simulators for kids (even though San Andreas was an M game NOT INTENDED FOR KIDS!) and are desensitizing America's youth (when have you heard that before?). The fact is barely any mainstream video games in their entire history have had nudity and never except for Hot Coffee has sex ever been simulated and in the players controls during a game. This is a simple misunderstanding of Video games.
4. Video games are stupid children's entertainment
Like Comic books, video games are seen as children's entertainment not to be taken seriously. So when people play games they are considered trashy and child like. The truth is that gaming's fastest growing demographics are adults. A majority of the triple-AAA titles released are M-Rated so this is just a stupid and short-sighted arguement.
3. Jack Thompson
If all gamers had a nightmare- that nightmare would be Jack Thompson. The Florida attorney single handedly placed in the minds of American parents that games like Doom, Grand Theft Auto and Mortal Kombat would turn their children into axe murdering psychopaths who did drugs, murdered their classmates and would become devil worshipers.And the funny thing is, people believed him. Time will tell but it looks like Jack Thompson may have put full video game acceptance in pop culture back by a decade.
2. Video games have no depth.
On the surface when people look at video games they see simply killing simulators for no purpose. Any gamer will tell you this isn't true. Whether it is the tragically epic story of Red Dead Redemption or the mature philisophical adventure of BioShock games are mature pieces of art which use their interactiveness to distiguish themselves from other art mediums and saying that they don't have depth is simple ignorance of the medium.
1. Violence
This is the biggie. Video games have always been known for violent games. Counterstrike, Grand Theft Auto, Call of Duty, Manhunt the list goes on. But so what. Movies have been violent for nearly a hundred years and their an accepted form of entertainment. Their are two reasone why this is a reason. One the interativeness makes it seem like video games are turning America's kids into murderers (Jack Thompson). However there is NO PROOF that video games are involved in anyway in school shootings or murders of any kind. Second it's the newest medium on the block so it's instantly made fun of and looked down upon.
In conclusion you can expect all these problems to go away in 10-20 years. A new generation is coming. A generation raised on popular next-gen titles and this generation, I predict will be the one to bring gaming (good gaming) into the mainstream.
Written by Matthew Byrd: Gamertag: ColonelByrd95


